|Anonymous | Login||09-20-2019 03:28 UTC|
|Main | My View | View Issues | Change Log | Docs|
|Viewing Issue Advanced Details [ Jump to Notes ]||[ View Simple ] [ Issue History ] [ Print ]|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0001639||[Squeak 5.2] Morphic||minor||always||08-10-05 20:29||08-24-05 13:14|
|Summary||0001639: [ENH] overlappingPlayer|
"Change Set: overlappingPlayer
Date: 6 January 2004
Author: Markus Gaelli
I showed a good friend of mine (a teacher) how to program space invaders
completely with Etoys.
You can try out the result here:
We used the common seesColor trick for the collision-detection, but we
found it difficult to determine which UFO was hit by our laser, so I
leveraged the existing Smalltalk Method called Morph >>
to a tile in miscellaneous called: overlappingPlayer in Etoys.
Did we overlook some other way to find out with Etoys which of the UFOS
have been hit by our shot?
If not, should be put it to miscellaneous? Is it a problem that we only
return one of
possible many overlapped players? Is there a better name than
Should I send the changeset? Done... :-)
|Steps To Reproduce|
|Attached Files||overlappingPlayer.cs.gz [^] (1,264 bytes) 08-10-05 20:29|
(0002229 - 103 - 137 - 137 - 137 - 137 - 137)
"[er][sm] looks good
Someone on the Squeakland list wanted this feature."
(0002230 - 74 - 74 - 74 - 74 - 74 - 74)
|I loaded this into 3.8-6665-basic without errors but did not test further.|
|08-10-05 20:29||KenCausey||New Issue|
|08-10-05 20:29||KenCausey||File Added: overlappingPlayer.cs.gz|
|08-10-05 20:30||KenCausey||Note Added: 0002229|
|08-10-05 20:32||KenCausey||Note Added: 0002230|
|08-10-05 20:33||KenCausey||Reporter||KenCausey => gaelli|
|08-24-05 13:14||MarcusDenker||Project||Squeak => Squeak 5.2|
| Mantis 1.0.8[^]
Copyright © 2000 - 2007 Mantis Group
41 total queries executed.|
32 unique queries executed.