Mantis Bugtracker
  

Viewing Issue Advanced Details Jump to Notes ] View Simple ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0000904 [Croquet] Any major always 02-26-05 00:39 05-04-05 03:52
Reporter elenzil View Status public  
Assigned To
Priority normal Resolution open Platform
Status new   OS
Projection none   OS Version
ETA none Product Build
Summary 0000904: VRMLNodeParser - no textures on 'large' files, with fix.
Description
I'm using the VRML2 importer in croquet,
it's pretty good; thanks Dave Faught et al!

I noticed that some files imported their texture correctly
and some didn't.

The problem turned out to be in
VRMLNodeParser >> parseFileNamed:

there was a test (why?) on file size which,
if the file is larger than 500,000,
called parse: without passing in the file path.

attached is a corrective changeset.

- i don't understand why this test is being made however,
so someone more involved in the VRML import may want to think about my change.
Steps To Reproduce
Additional Information
Attached Files  VRMLNodeParser class.oxe.1.cs [^] (714 bytes) 02-26-05 00:39

- Relationships

- Notes
(0001459 - 142 - 142 - 142 - 142 - 142 - 142)
dfaught
05-04-05 03:52

Orion's fix was included into the most recent VRMLCroquetBuilder package on SqueakMap a couple of weeks ago, so this could probably be closed.
 

- Issue History
Date Modified Username Field Change
02-26-05 00:39 elenzil New Issue
02-26-05 00:39 elenzil File Added: VRMLNodeParser class.oxe.1.cs
05-04-05 03:52 dfaught Note Added: 0001459


Mantis 1.0.8[^]
Copyright © 2000 - 2007 Mantis Group
34 total queries executed.
27 unique queries executed.
Powered by Mantis Bugtracker