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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0000264 | [Croquet] Jasmine | trivial | always | 10-06-04 03:07 | 10-18-04 17:20 | |||||||
Reporter | jlombardi | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | feedback | |||||||||||
Summary | 0000264: Scene flash when entering portal | |||||||||||
Description | Scene flashes off and then back on when the camera enters a portal. This breaks up the continuity expected when travelling from one world to another. | |||||||||||
Additional Information | ||||||||||||
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(0000454 - 552 - 582 - 582 - 659 - 659 - 659) bert 10-18-04 17:20 |
I think this might be related to 0000373. It looks like when rendering the portal into the stencil buffer, it is cut off by the near clipping plane: - Open a TeaTest (no skybox texture). Change bg color (CroquetGlobals theTeapotMorph activeCamera root color: Color orange) - Ctrl-A to go to first person - Make a new Portal. Rotate it to ca. 45 degrees - Enter the new portal *very slowly* - The portal will fill your view completely, then as you move on, the outer space will be revealed more and more, then it disappears and you are finally inside. |
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Date Modified | Username | Field | Change |
10-06-04 03:07 | jlombardi | New Issue | |
10-18-04 17:20 | bert | Note Added: 0000454 | |
10-18-04 17:20 | bert | Status | new => feedback |
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