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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0004873 | [Squeak] Morphic | minor | N/A | 09-11-06 02:59 | 10-09-07 02:53 | |||||||
Reporter | wiz | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Version | 3.10 | |||||||||
Summary | 0004873: Can we remove the mouseOverHalo option? It is of limited use as implemented. | |||||||||||
Description |
I am playing with 3.9g When enabled the only thing that gets a mouse over halo is a sketch morph owned by the current world. Nothing else seems to notice the option. For this one: In a preference browser >halos enable mouse over halos. notice nothing gets mouse over halos until you create a sketch morph. from object>presentation get a playfield drop the sketchmorph in the playfield. notice it no longer gets mouse over halos. |
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Additional Information |
The is a lot of code that supports deciding (against) using mouse over halos even when they are enabled. I think they ought to find a champion to justify their existance or go away. The reason is to make squeak more maintainable. Theortically each combination of squeak preferences needs to be tested to insure everything works. In practice gammas are pushed out w/o the impractically large number of tests being tried. Because practically the squeak development community lacks the resources to fix the large number of bugs that would be found. This is BAD. And it cannot be fixed all at once. However steps can be taken in the right direction to restructure and simplify what must be maintained. Identifing and eliminating unneeded options and behavior is one such step. And the first steps are the biggest savings. Each preference eliminated halves the necessary tests and maintainence tasks. So can we eliminate this from squeak and make it more maintainable? Yours in service, -- Jerome Peace |
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