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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0000086 | [tweak] | minor | always | 08-19-04 21:37 | 09-23-04 17:53 | ||||||||
Reporter | tedka | View Status | public | ||||||||||
Assigned To | bert | ||||||||||||
Priority | normal | Resolution | fixed | ||||||||||
Status | resolved | ||||||||||||
Summary | 0000086: Positioning an object -- new methods needed | ||||||||||||
Description |
Problem: You are deep in a structure of nested objects on the screen. You want to pop up a new object zz, exactly over some deep object mm. When you say (zz position: pt), what should pt be? Yes, you can compute (mm globalBounds origin) - (mm world project origin), but there really needs to be a name for this quantity. The position of the new object will be relative to the CProject. CPlayers don't respond to #project. Shall I define it? There is a message #globalPosition, but it is not defined in CPrimitiveConstume, and gives an error. (Shall I define it?) #globalPosition is probably intended to give the position relative to World, and that is not what we want. Any ideas about how to make this much easier? |
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(0000171 - 103 - 103 - 103 - 103 - 103 - 103) bert 09-23-04 17:53 |
Fixed by update 164. Position of any new object is in global coordinates, not offset by project origin. |
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