Mantis - Croquet
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266 Any feature always 10-06-04 08:42 10-18-04 08:00
andreas  
andreas  
normal  
resolved  
fixed  
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none  
0000266: Avatar jumpy on uneven groungs
When driving the avatar about non-flat surfaces (say the Sierpinski pyramid) the movement is very jumpy. The same effect can be seen (to a somewhat lesser extent) in the underwater and dungeoun world.
Most likely an issue with overlaying render and collisions. The same thing happened when the Avatar's driving was decoupled from the camera's followAvatar - it looks like <beep>. It's unclear what needs to be done though - it almost seems as if we'd have to pick at least at Nyquist frequency which seems way over the top...

Notes
(0000402)
Croqueteer   
10-16-04 16:04   
I can't find much of a problem here, though this may have been fixed. Walking around in Mars does not seem to have much of a problem. The Sierpinski is extremely steep, that causes large vertical deltas. These are difficult to avoid.
(0000436)
andreas   
10-18-04 08:00   
Feels a lot better now so close it.