Mantis - Croquet
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|ID:||Category:||Severity:||Reproducibility:||Date Submitted:||Last Update:|
|6551||Hedgehog||major||always||06-30-07 16:56||06-30-07 16:56|
|ETA:||none||Fixed in Version:|
|Summary:||0006551: rendering problems since introduction of TUpdatingMesh|
With Croquet SDK (Hedgehog) I am having problems with regards to rendering any TUpdatingMesh instances.
For example when running 'MPEG Demo (Master)' I get the mpeg TWindow without its TWindowFrame (a subclass of TUpdatingMesh -> TMesh -> TFrame) but with its TWindowButtons (a subclass of TGroup -> TFrame).
I do not get as well anything rendered when I define a space with just a TCube (but the instance is there when I 'explore' the world...)
Running 'MPEG Demo (Master)' in Squeak3D.log I get the following error messages (one instance of the first, 4 of the last):
ERROR (file ../../../platforms/Win32/plugins/B3DAcceleratorPlugin/sqWin32OpenGL.c, line 649): a GL function failed -- GL_INVALID_ENUM
ERROR (file ../../../platforms/Cross/plugins/B3DAcceleratorPlugin/sqOpenGLRenderer.c, line 395): a GL function failed -- GL_INVALID_ENUM
I had a look at the VM source code but could not make anything out of it.
|Steps To Reproduce:|
|Additional Information:||My laptop is quite old and its graphics capabilities are quite miserable (see also my report on OpenGL>>glLoadTransposeMatrixf: and OpenGL>>glMultTransposeMatrixf: in <https://lists.wisc.edu/read/messages?id=1115329>) [^] so the problem could be due to the use of latest and greatest OpenGL features. If this is the case I have no hope other than buying a new machine !-(|
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