Mantis - tweak
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Viewing Issue Advanced Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
86 | minor | always | 08-19-04 21:37 | 09-23-04 17:53 | |
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Reporter: | tedka | Platform: | |||
Assigned To: | bert | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
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Summary: | 0000086: Positioning an object -- new methods needed | ||||
Description: |
Problem: You are deep in a structure of nested objects on the screen. You want to pop up a new object zz, exactly over some deep object mm. When you say (zz position: pt), what should pt be? Yes, you can compute (mm globalBounds origin) - (mm world project origin), but there really needs to be a name for this quantity. The position of the new object will be relative to the CProject. CPlayers don't respond to #project. Shall I define it? There is a message #globalPosition, but it is not defined in CPrimitiveConstume, and gives an error. (Shall I define it?) #globalPosition is probably intended to give the position relative to World, and that is not what we want. Any ideas about how to make this much easier? |
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