Mantis - Croquet
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
904 | Any | major | always | 02-26-05 00:39 | 05-04-05 03:52 |
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Reporter: | elenzil | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
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Summary: | 0000904: VRMLNodeParser - no textures on 'large' files, with fix. | ||||
Description: |
I'm using the VRML2 importer in croquet, it's pretty good; thanks Dave Faught et al! I noticed that some files imported their texture correctly and some didn't. The problem turned out to be in VRMLNodeParser >> parseFileNamed: there was a test (why?) on file size which, if the file is larger than 500,000, called parse: without passing in the file path. attached is a corrective changeset. - i don't understand why this test is being made however, so someone more involved in the VRML import may want to think about my change. |
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