|Anonymous | Login||01-17-2020 19:21 UTC|
|Main | My View | View Issues | Change Log | Docs|
|Viewing Issue Simple Details [ Jump to Notes ]||[ View Advanced ] [ Issue History ] [ Print ]|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0001333||[Croquet] Any||minor||always||06-09-05 16:31||07-25-05 18:56|
|Summary||0001333: VRML importer doesn't handle Transforms properly|
This problem has been around for a while, as described on the VRML importer Croquet swiki page. Just thought I would "officially" log it and keep current status here, since I've been looking at it lately.
Transforms actually work properly for indexedMeshes, it's just the primitive geometries like box and cylinder that don't work.
This is also the case for the original Wonderland/Squeak version of the VRML importer that this version was based on, so if I can fix it here, I may be able to fix it there as well.
(0001667 - 34 - 34 - 34 - 34 - 34 - 34)
|I would be interested in this fix.|
(0001924 - 578 - 590 - 590 - 590 - 590 - 590)
This was fixed last week for Croquet in the most recent version of the VRMLImporter on SqueakMap, along with some other minor fixes.
The specific Transform problem for geometric primitives was that when the transform was done, somehow it affected the cached versions of the primitives on the class side of B3DIndexedMesh. I needed to build new versions of those methods in order to fix the geometries for Croquet, and in the process omitted the cache, thus fixing the problem but incurring somewhat worse performance for VRML files that contain lots of primitive geometries.
|06-09-05 16:31||dfaught||New Issue|
|06-21-05 23:22||elenzil||Note Added: 0001667|
|06-21-05 23:22||elenzil||Issue Monitored: elenzil|
|07-25-05 18:56||dfaught||Note Added: 0001924|
| Mantis 1.0.8[^]
Copyright © 2000 - 2007 Mantis Group
38 total queries executed.|
29 unique queries executed.