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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0001418 | [Croquet] Any | minor | always | 07-07-05 05:23 | 07-07-05 05:24 | |||||||
Reporter | tak | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | |||||||||||
Summary | 0001418: Sub materials are shown in wrong place in TMesh. | |||||||||||
Description |
Sometimes, sub materials are shown in strange place. For instance, I made a mesh colored red, white, and blue in this order by 3ds max (subMaterialOrigin.png). But the mesh was shown in different order as red, blue, and white (subMaterialResult.png). I found the cause of the problem is in TMesh>>optimizeFaceGroups. The problem does not happens when I comment out this method. I guess that's why sometimes the order of faceGroups is changed, but the order of faceBuffers is not changed in this message. I think it is not an ASE specific problem. The test mesh data is subMaterialTest.ASE, and you can load this mesh to do | tframe | tframe := (TLoad3DSMax new initializeWithFileName: (FileDirectory pathFromURI: 'subMaterialTest.ASE') scale: 0.1) frame. CroquetGlobals theTeapotMorph activeCamera root addChild: tframe |
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