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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002663||[tweak] Any||minor||always||02-03-06 12:00||02-03-06 14:20|
|Summary||0002663: shrinkWrap does not wrap|
using shrinkWrap option resizes the player to the size of the hull of its children, but the player isn't in the expected position. It's correct when a tableLayout is added, but that is not needed everytime.
the player should change its position/extent/borders to include the embedded player graphically too.
| a |
a := CRectanglePlayer open.
a hResizing: #shrinkWrap; vResizing: #shrinkWrap.
a add: (CRoundRectPlayer new topLeft: 10@10;yourself).
a add: (CRoundRectPlayer new topLeft: 60@60;yourself).
Only with a player with topleft at: 0@0 it looks correct(no players with negative topleft values!).
May be the pivot/position change break this or has it never act in the way I expect it.
(0003694 - 145 - 145 - 145 - 145 - 145 - 145)
|If no layout is set the current behaviour may be okay. But when a CSimpleLayout is used as the player layout, it should wrap around its children.|
|02-03-06 12:00||bernd||New Issue|
|02-03-06 14:20||bernd||Note Added: 0003694|
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