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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000360||[Squeak] Any||minor||always||10-13-04 06:16||11-19-04 16:17|
|Summary||0000360: rotated morph rendering error|
Take a ruler morph. size it to be even by odd or odd by even leave the border width one.
With the halo handles rotate it by 90 degrees. The left or bottom of the border will disappear.
What is desired is that borders stay intact on rotation.
This is a fence post error. Warp bit is trying to render a morph with its origin at half point boundry in either x or y. It does its best but it just can't handle it.
This has been around a long time. It lessens the value of Squeak as a drawing tool. It should be eliminated.
1) The Rendering morph should "even up" the rendered original by adding a row or column of transparent pixels to the top or left so it is rotating an even by even image.
2) The bugs in reference point should be fixed.
An integerPoint should be returned as a reference.
(I'm not sure this would be correct in all circumstances but in many it would be)
3) Some one might have another bright idea.
A test to see if future squeaks have this bug.
FixWarp-ar.1.cs [^] (1,809 bytes) 10-18-04 09:51
RulerTiltInpected.gif [^] (19,408 bytes) 10-24-04 02:53
(0000520 - 112 - 118 - 118 - 118 - 118 - 118)
wiz: I tried FixWarp-ar.1.cs and tested it lightly.
The attached gif is the worst I could get the test to look.
(0000713 - 11 - 11 - 11 - 11 - 11 - 11)
|10-13-04 06:16||wiz||New Issue|
|10-18-04 09:51||andreas||File Added: FixWarp-ar.1.cs|
|10-18-04 09:51||andreas||Status||new => assigned|
|10-18-04 09:51||andreas||Assigned To||=> andreas|
|10-24-04 02:53||wiz||File Added: RulerTiltInpected.gif|
|10-24-04 02:54||wiz||Note Added: 0000520|
|11-19-04 16:17||michael||Status||assigned => closed|
|11-19-04 16:17||michael||Note Added: 0000713|
|11-30-05 23:43||KenCausey||Relationship added||has duplicate 0002259|
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