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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0003658 | [Squeak 3.8] | feature | always | 05-17-06 14:51 | 05-17-06 14:51 | |||||||
Reporter | tsadowski | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | |||||||||||
Summary | 0003658: The PoohTriangle example doesn't work | |||||||||||
Description | The example code seems to be out of date I changed it a little bit to make it run again but its just a dirty hack and needs to be cleaned up with possible side effects on B3DSceneExplorerMorph | |||||||||||
Additional Information |
| faces points obj ex light | points _ (0 to: 35) collect:[:i| (B3DRotation angle: i*5 axis: 0@0@1) asMatrix4x4 localPointToGlobal: (20@0@0)]. points _ points collect:[:v3| v3 x @ v3 y]. points _ {300@196. 299@205. 297@210. 296@212}. /> faces _ PoohTriangle basicNew elevateFan: points to: 246@158@74 steps: 8. faces _ B3DSimpleMesh withAll: faces. obj _ (B3DSceneObject new) geometry: faces asIndexedMesh. ex _ B3DSceneExplorerMorph new openInWorld. light _ B3DAmbientLight new. light lightColor: (B3DMaterialColor color: (Color r: 0.0 g: 1.0 b: 0.0)). ex scene lights add: light. ex scene objects add: obj. |
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