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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0003950||[Squeak Packages] Connectors||minor||always||06-29-06 04:43||07-17-06 20:24|
|Summary||0003950: NCCurveMorph clips to wrong boundry when rotated|
In an 3.9 image with connectors loaded (ConnectorShapes-nk.29 contains the class refered to here)
From world menu get object>>Curves
Pull out a pointing hand
Call up handles
Rotate with the blue handle.
(Ite morph is clipped to the unrotated bounds).
This should be fixable.
At some before the shadow image is cached
fullbounds (most likely this one.) ****
or outerbounds (if fullbounds is nil)
needs to be expanded to encompass the vertices (They rotate perfectly well) plus what ever fudge is needed for the border.)
I know that this has been mentioned before long ago on squeakdev and confused with a morphic polygon problem at that time.
to illustrate the bug.
|Attached Files||ThisWay.gif [^] (11,011 bytes) 06-29-06 04:43|
(0005436 - 79 - 91 - 91 - 91 - 91 - 91)
Reminder sent to: user12
Hi ned. This one needs your input I think.
Yours in service -- Jerome Peace
|06-29-06 04:43||wiz||New Issue|
|06-29-06 04:43||wiz||File Added: ThisWay.gif|
|06-29-06 04:46||wiz||Issue Monitored: user12|
|06-29-06 04:46||wiz||Note Added: 0005436|
|07-12-06 20:53||MarcusDenker||Project||Squeak => Squeak Packages|
|07-17-06 20:24||MarcusDenker||Category||Morphic => Connectors|
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