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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0003950 | [Squeak Packages] Connectors | minor | always | 06-29-06 04:43 | 07-17-06 20:24 | |||||||
Reporter | wiz | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | |||||||||||
Summary | 0003950: NCCurveMorph clips to wrong boundry when rotated | |||||||||||
Description |
In an 3.9 image with connectors loaded (ConnectorShapes-nk.29 contains the class refered to here) From world menu get object>>Curves Pull out a pointing hand Call up handles Rotate with the blue handle. (Ite morph is clipped to the unrotated bounds). |
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Additional Information |
This should be fixable. At some before the shadow image is cached one of bounds fullbounds (most likely this one.) **** or outerbounds (if fullbounds is nil) needs to be expanded to encompass the vertices (They rotate perfectly well) plus what ever fudge is needed for the border.) I know that this has been mentioned before long ago on squeakdev and confused with a morphic polygon problem at that time. Uploaded is ThisWay.gif to illustrate the bug. |
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(0005436 - 79 - 91 - 91 - 91 - 91 - 91) wiz 06-29-06 04:46 |
Reminder sent to: user12 Hi ned. This one needs your input I think. Yours in service -- Jerome Peace |
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