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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0005629||[Croquet] Any||minor||always||12-11-06 06:07||12-27-06 19:41|
|Summary||0005629: island not staying in sync - extra sound objects skews TObjectID stream|
Creating a sound object (e.g., dragging an MP3 into the Wisconsin demo so as to create a KMoviePlayer) causes TSoundBuffers to be created on-island. (In the Wisconsin demo example, these are initiated by #playLoop.) However, not every replicant will get these on-island sound buffers, and so the next available unique ID for the island will be off. The consequence is that some folks can get "no such object" errors.
I have verified that this happens (even with Wisconsin-jcg.100) when one replicant is headless (not rendering). I imagine (but have not confirmed) that it will also happen when different participants are in different locations (maybe even different positions in the same space?).
(0008665 - 76 - 76 - 76 - 76 - 76 - 76)
|There's a hackish avoidance of the problem now checked in to the repository.|
(0008761 - 28 - 28 - 28 - 28 - 28 - 28)
|In Contributions repository.|
|12-11-06 06:07||howardstearns||New Issue|
|12-12-06 19:06||howardstearns||Note Added: 0008665|
|12-27-06 19:41||howardstearns||Status||new => resolved|
|12-27-06 19:41||howardstearns||Resolution||open => fixed|
|12-27-06 19:41||howardstearns||Assigned To||=> howardstearns|
|12-27-06 19:41||howardstearns||Note Added: 0008761|
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