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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0006747 | [Squeak] Etoys | minor | sometimes | 11-02-07 04:01 | 11-17-08 20:05 | |||||||
Reporter | wiz | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Version | 3.8 | |||||||||
Summary | 0006747: [Bug] How to make a dizzy Morph Bounce | |||||||||||
Description |
For this one from Objects or Supplies bin Get a Rectangle Morph Get an ellipse morph with the halo handles make the rectangle roomy enough for the ellipse. move ellipse over rectangle from the red halo menu embed the ellipse in the rectangle. with the halo rotate the ellipse 90 degrees (approximately) with the halo rotate the rectangle 90 degrees (approximately) with the halo get a viewer for the ellipse drag out the forward by 5 tiles and let them become a script. run the script. under the right circumstances the morph will start bounceing in place. To help reproducability I will upload a OPLC etoys project from a fresh olpc etoys-dev-1513. And a saved morph from 3dot10 version 7137 (when loaded rotate the rectangle 90 degrees. when squeak save the morph it missed the outer flex.) |
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Additional Information |
Player forward is testing for the morph being within playfield boundries and bouncing when that fails. The x and y's are all confused because of the layered flexing. This is the first bug I've run across in looking for a set of ezekial tests (wheels within wheels). I've marked this 3.8 because that branch is most likely interested in etoys bugs. However this is a current bug (or symtom of a bug) and needs to be fixed in 3dot10+ too. |
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