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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0006794 | [Squeak] System | major | always | 11-30-07 22:20 | 12-06-07 03:05 | |||||||
Reporter | wiz | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | none | Resolution | open | |||||||||
Status | new | Product Version | 3.10 | |||||||||
Summary | 0006794: In FunSqueak 7155 saving a project to file results in something that can't be read into sq 7155 | |||||||||||
Description |
For this one open a fresh FunSqueak world Menu>open> a new morphic project world Menu>flaps> uncheck showSharedFlaps (you now have a totally empty project) world menu>open>dual change sorter rename the untitle project (I used TotalEmptyProject) world menu> save project on disk. Now open a fresh squeak 7155 and drop the project file onto the image. Project will ask you what modern class should KeyMapper be renamed to. (I used KeyboardInputInterpreter*) and the project then loaded. *Actually what I did was select "let me type it now" The type in KeyMapper , select it and print it. Which poped up spell suggestions of which KeyboardInputInterpreter was the most likely match. |
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Additional Information |
Hi Ken this needs a "funsqueak" catagory for edgars efforts. The point is that whatever simple changes have been made to FunSqueak project saving is broken in some way. I have run into different problems with non-empty projects. This was just an attempt to find the lowest common bug. I've uploaded the TotallyEmptyProject for examination. There is a general problem that affects more than just fun squeak. The questions my curiosity has raised is: From a project file how do I examine what is in it (in total)? In comparing two squeaks how can I tell if saved empty projects will be compatable? How do I tell if saved non-empty projects will be compatible? How do I tell what limitations there on on the objects to be saved if I want compatability? And How fragile is the process of saveing a project to disk? Yours in curiosity and service, --Jerome Peace |
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