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ID Category Severity Reproducibility Date Submitted Last Update
0000848 [Croquet] Jasmine minor sometimes 01-28-05 16:04 06-08-05 15:58
Reporter grit View Status public  
Assigned To
Priority normal Resolution open  
Status new  
Summary 0000848: error if selectedPointer in #TUserCamera is nil
Description There occurs an error in #TUserCamera>>mouseMove: when selectedPointer is nil.
I don't used TeapotMorph here, but a subclass of it where the navigation works in some other way. Maybe it's because there is a bug in there, however, you should catch that in #TUserCamera>>mouseMove: and #TUserCamera>>mouseUp:, shouldn't you?
Additional Information
Attached Files  selPointerFix-bf.1.cs.gz [^] (645 bytes) 06-08-05 15:58

- Relationships

- Notes
(0001108 - 818 - 854 - 854 - 854 - 854 - 854)
bert
01-28-05 17:22

Also, a tiny bit of documentation would be nice regarding what the difference of pointer, currentPointer and selectedPointer is in TUserCamera. This is what I got from RTFC:

CurrentPointer is set to the camera's normal pointer before rendering each frame. When rendering an overlay containing that overlay's camera's pointer the currentPointer is set to the camera pointer of the overlay. SelectedPointer is the one that was current when the red mouse button went down, it is reset to nil on red button up.

So currentPointer is the pointer of where the mouse was in this frame, whereas selectedPointer is the one used in an down-move-up transaction. Is that correct?

I just can't figure out the code in mouseMove:/mouseUp: that is, when and why currentPointer vs. selectedPointer vs. pointer is used there ...
 
(0001597 - 21 - 21 - 21 - 21 - 21 - 21)
bert
06-08-05 15:58

uploaded proposed fix
 

- Issue History
Date Modified Username Field Change
01-28-05 16:04 grit New Issue
01-28-05 17:22 bert Note Added: 0001108
06-08-05 15:58 bert File Added: selPointerFix-bf.1.cs.gz
06-08-05 15:58 bert Note Added: 0001597


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