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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000086||[tweak]||minor||always||08-19-04 21:37||09-23-04 17:53|
|Summary||0000086: Positioning an object -- new methods needed|
Problem: You are deep in a structure of nested objects on the screen. You want to pop up a new object zz, exactly over some deep object mm. When you say (zz position: pt), what should pt be?
Yes, you can compute (mm globalBounds origin) - (mm world project origin), but there really needs to be a name for this quantity.
The position of the new object will be relative to the CProject. CPlayers don't respond to #project. Shall I define it?
There is a message #globalPosition, but it is not defined in CPrimitiveConstume, and gives an error. (Shall I define it?) #globalPosition is probably intended to give the position relative to World, and that is not what we want.
Any ideas about how to make this much easier?
(0000171 - 103 - 103 - 103 - 103 - 103 - 103)
|Fixed by update 164. Position of any new object is in global coordinates, not offset by project origin.|
|08-19-04 21:37||tedka||New Issue|
|09-23-04 17:53||bert||Status||new => resolved|
|09-23-04 17:53||bert||Resolution||open => fixed|
|09-23-04 17:53||bert||Assigned To||=> bert|
|09-23-04 17:53||bert||Note Added: 0000171|
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