|Anonymous | Login||08-10-2020 02:29 UTC|
|Main | My View | View Issues | Change Log | Docs|
|Viewing Issue Simple Details [ Jump to Notes ]||[ View Advanced ] [ Issue History ] [ Print ]|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000904||[Croquet] Any||major||always||02-26-05 00:39||05-04-05 03:52|
|Summary||0000904: VRMLNodeParser - no textures on 'large' files, with fix.|
I'm using the VRML2 importer in croquet,
it's pretty good; thanks Dave Faught et al!
I noticed that some files imported their texture correctly
and some didn't.
The problem turned out to be in
VRMLNodeParser >> parseFileNamed:
there was a test (why?) on file size which,
if the file is larger than 500,000,
called parse: without passing in the file path.
attached is a corrective changeset.
- i don't understand why this test is being made however,
so someone more involved in the VRML import may want to think about my change.
|Attached Files||VRMLNodeParser class.oxe.1.cs [^] (714 bytes) 02-26-05 00:39|
(0001459 - 142 - 142 - 142 - 142 - 142 - 142)
|Orion's fix was included into the most recent VRMLCroquetBuilder package on SqueakMap a couple of weeks ago, so this could probably be closed.|
|02-26-05 00:39||elenzil||New Issue|
|02-26-05 00:39||elenzil||File Added: VRMLNodeParser class.oxe.1.cs|
|05-04-05 03:52||dfaught||Note Added: 0001459|
| Mantis 1.0.8[^]
Copyright © 2000 - 2007 Mantis Group
34 total queries executed.|
27 unique queries executed.