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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0000904 | [Croquet] Any | major | always | 02-26-05 00:39 | 05-04-05 03:52 | |||||||
Reporter | elenzil | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | |||||||||||
Summary | 0000904: VRMLNodeParser - no textures on 'large' files, with fix. | |||||||||||
Description |
I'm using the VRML2 importer in croquet, it's pretty good; thanks Dave Faught et al! I noticed that some files imported their texture correctly and some didn't. The problem turned out to be in VRMLNodeParser >> parseFileNamed: there was a test (why?) on file size which, if the file is larger than 500,000, called parse: without passing in the file path. attached is a corrective changeset. - i don't understand why this test is being made however, so someone more involved in the VRML import may want to think about my change. |
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Date Modified | Username | Field | Change |
02-26-05 00:39 | elenzil | New Issue | |
02-26-05 00:39 | elenzil | File Added: VRMLNodeParser class.oxe.1.cs | |
05-04-05 03:52 | dfaught | Note Added: 0001459 |
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