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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000022||[tweak]||minor||always||05-12-04 12:23||07-21-04 19:36|
|Summary||0000022: player as mousecursor continuously invalidates|
|Description||if, instead of a Form, a Player is set as mouseCursor, it is continuously redrawn for no apparent reason|
|Steps To Reproduce|
Preferences enable: #debugShowDamage.
b _ CPushButton new.
b mouseCursor: CTabButton new.
b waitUntil: #fire.
Preferences disable: #debugShowDamage.
(0000019 - 92 - 92 - 92 - 92 - 92 - 92)
|In theorie, that shouldn't even work... should we make it work? What would be the advantage?|
(0000023 - 232 - 232 - 232 - 232 - 232 - 232)
|Well, it works now - by reading the code I got the impression that using a player as cursor was intentional. I'm using it for a colorized pen that tracks the currently selected color. Another application would be an animated cursor.|
(0000034 - 79 - 79 - 79 - 79 - 79 - 79)
|Won't fix this right now - it's a small inefficiency which we'll look at later.|
|05-12-04 12:23||bert||New Issue|
|06-02-04 15:58||andreas||Note Added: 0000019|
|06-02-04 15:58||andreas||Status||new => feedback|
|06-02-04 16:44||bert||Note Added: 0000023|
|07-21-04 19:36||andreas||Status||feedback => resolved|
|07-21-04 19:36||andreas||Resolution||open => suspended|
|07-21-04 19:36||andreas||Assigned To||=> andreas|
|07-21-04 19:36||andreas||Note Added: 0000034|
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