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ID Category Severity Reproducibility Date Submitted Last Update
0000997 [Croquet] Jasmine minor always 03-17-05 16:09 03-17-05 18:13
Reporter grit View Status public  
Assigned To
Priority normal Resolution open Platform
Status new   OS
Projection none   OS Version
ETA none Product Build
Summary 0000997: Updating the frustrum of the camera in TeapotMorph
Description If you render an overlay in the TeapotMorph before rendering the current space and the overlay has other bounds than the TeapotMorph, the frustrum is not initialized again in #TeapotMorph>>renderOverlay:.
I noticed that when I added an overlay within my TeapotMorph. I render it before rendering the current space, because I display a tweak interface, that shall be above the overlay. Then the tweak interface is displayed distorted and just within the overlay bounds.

The solution is to send the camera initFrustrum: in #TeapotMorph>>renderOverlay: or in #OpenGL>>beginMorphicOverlay:.
Steps To Reproduce
Additional Information
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- Notes
(0001284 - 63 - 75 - 75 - 75 - 75 - 75)
03-17-05 18:13

frustum - without 'r' hehe
I guess you know what I meant

- Issue History
Date Modified Username Field Change
03-17-05 16:09 grit New Issue
03-17-05 18:13 grit Note Added: 0001284

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