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ID Category Severity Reproducibility Date Submitted Last Update
0000278 [Croquet] Jasmine minor sometimes 10-07-04 17:56 10-13-04 18:49
Reporter rstewart View Status public  
Assigned To Croqueteer
Priority normal Resolution fixed  
Status resolved  
Summary 0000278: Loss of collision detection on mars
Description Sometimes when I'm in the mars world, I'll lose collision
detection. Not sure what to do to make this reproducible. I believe it has to do with clicking on the rover....
Additional Information
Attached Files

- Relationships
has duplicate 0000300resolved Croqueteer Loss of collision detection in undersea world 

- Notes
(0000239 - 195 - 195 - 195 - 195 - 195 - 195)
rstewart
10-07-04 18:08

When you've lost collision detection, and then click on the down arrow on the portal (to reposition the avatar in front of the portal) the avatar gets positioned well below the surface of mars...
 
(0000242 - 198 - 208 - 208 - 208 - 208 - 208)
andreas
10-08-04 01:28

When you click on the rover, and "loose" collision detection, does clicking on the rover bring it back? (when you click on the rover you are carried along by the rover so this may cause the problem)
 
(0000291 - 553 - 563 - 563 - 563 - 563 - 563)
rstewart
10-11-04 17:47

Yes, at least some of the time I can regain collision detection if I click on the rover again. Sometimes when you click on the rover, it repositions the avatar right behind the rover, and sometimes it does not. In either case (whether it repositions my avatar or not), I can then move around independent of the rover and run right through the rocks and everything else. So, even if the intension when you click on the rover is to "be carried along", it appears that you can go whereever you want independent of the rover without collision detection.
 
(0000315 - 213 - 213 - 213 - 213 - 213 - 213)
Croqueteer
10-12-04 19:47

That is correct - if you click on the Rover, you go into it's frame of reference, and ignore obstacles. I think what we need to do here is put up some kind of flag indicating that you are in this state. Any ideas?
 
(0000318 - 212 - 212 - 212 - 212 - 212 - 212)
jmegq
10-12-04 20:22

Hmm. I can't quite follow it, but the logic in TRover::pointerDown looks pretty iffy. How is the avatar's original parent (the space, presumably?) supposed to get restored when you try to detach from the rover?
 
(0000347 - 222 - 222 - 222 - 222 - 222 - 222)
Croqueteer
10-13-04 18:49

The only short term fix is that when you leave the space I reset the downPointer test. This is a UI problem, and longer term we need to have a button that let's us know that we are in a captured state and let's us release.
 

- Issue History
Date Modified Username Field Change
10-07-04 17:56 rstewart New Issue
10-07-04 18:08 rstewart Note Added: 0000239
10-08-04 01:28 andreas Note Added: 0000242
10-08-04 01:28 andreas Status new => feedback
10-11-04 17:47 rstewart Note Added: 0000291
10-12-04 19:47 Croqueteer Note Added: 0000315
10-12-04 20:22 jmegq Note Added: 0000318
10-13-04 18:49 Croqueteer Status feedback => resolved
10-13-04 18:49 Croqueteer Resolution open => fixed
10-13-04 18:49 Croqueteer Assigned To  => Croqueteer
10-13-04 18:49 Croqueteer Note Added: 0000347
10-13-04 18:50 Croqueteer Relationship added has duplicate 0000300


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