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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000985||[Squeak 5.2]||feature||N/A||03-16-05 01:04||04-06-05 10:30|
|Summary||0000985: Stop adding halos for some special objects.|
|Description||For example,if the navigator is deleted from the X button, there is not an easy way to get it back. If Preferences eToyFriendly is true, this patch prohibits halos for particular objects.|
NoHaloObjects.cs [^] (3,786 bytes) 03-16-05 01:05
NoHaloEtoysFlap.cs.gz [^] (1,354 bytes) 04-05-05 07:15
noHaloForEToyFlap-sw.2.cs.gz [^] (434 bytes) 04-06-05 09:47
(0001269 - 41 - 41 - 41 - 41 - 41 - 41)
|Added to Nihongo7 as 0046NoHaloObjects.cs|
(0001321 - 273 - 273 - 273 - 273 - 273 - 273)
|One problem I noticed with this is that is makes it impossible to get a halo on a FlapTab. Unfortunately, it's in its halo menu that all of the controls that govery a Flap reside, so it's essential that it be possible to get a halo on the tab. Even in eToyFriendly mode.|
(0001322 - 83 - 83 - 83 - 83 - 83 - 83)
|Probably disabling it for the Navigator and Supplies but not others may make sense.|
(0001345 - 84 - 84 - 84 - 84 - 84 - 84)
|This file (NoHaloEtoysFlap.cs) is to show flap's halo except Navigator and Supplies.|
(0001347 - 909 - 951 - 951 - 951 - 951 - 951)
OUCH! I installed the new "NoHaloEtoysFlap" (from Yamamiya-san, dated 5 April,) and set eToyFriendly to true, and I found that although it's true that a right-click on the Supplies and Navigator flap-tabs would no longer bring up a halo on them, the bad news is that doing a right-click on either of those flap-tabs results in an actual VM hang or crash, *every time*! It appears that it is *not good* ever to return nil from #addHalo: -- this seemingly needs always to return a HaloMorph object. (This didn't cause a crash in Yoshiki's original "NoHaloObjects" fileout of 16 March, but that's because Yoshiki's fileout had modified Morph.blueButtonDown to make it able to contend with a nil return from addHalo:).
I'm uploading an alternative proposal, "noHaloForEToyFlap-sw.2", which purports to solve the immediate desiderata of this thread in a different but simple way. Let me know what you think.
(0001351 - 359 - 383 - 383 - 383 - 383 - 383)
Actually, you need to install Yoshiki's NoHaloObjects.cs before NoHaloEtoysFlap.cs.gz (My explain was too short ...). Yoshiki's change set fixes more than Flap - Menu, Paintbox, Viewer, or so. I think this is good for novice user to avoid unexpected operation.
I agree #wantsHaloFromClick is absolutely better place to control halo than #addHalo:.
|03-16-05 01:04||ohshima||New Issue|
|03-16-05 01:05||ohshima||File Added: NoHaloObjects.cs|
|03-16-05 06:32||tak||Note Added: 0001269|
|03-30-05 15:11||ScottWallace||Note Added: 0001321|
|03-30-05 17:36||ohshima||Note Added: 0001322|
|04-05-05 07:15||tak||File Added: NoHaloEtoysFlap.cs.gz|
|04-05-05 07:19||tak||Note Added: 0001345|
|04-06-05 09:47||ScottWallace||File Added: noHaloForEToyFlap-sw.2.cs.gz|
|04-06-05 09:51||ScottWallace||Note Added: 0001347|
|04-06-05 10:30||tak||Note Added: 0001351|
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